

Now put on center of mass and center of lift view, and move the delta wings until the center of lift is slightly behind of the center of mass - not in front, otherwise your aircraft will be able to easily flip out of control. Take the large delta wings and place them on the aircraft. Also, lift is usually placed in the middle-to-back of the wing, depending on the shape. In vanilla KSP, wings have a predefined lift factor. In fact, nothing will happen at all, and that's probably bad, so put an air intake on your plane anyway.īefore you can make a successful plane, you must understand what makes a plane go in places other than the ground - the wings. If you forget to put an air intake on your airplane, don't worry! Nothing bad will happen.

Now stick a jet engine on the back, and don't forget to put an air intake or other air-sucking device (you can find them in aerodynamics) on the airplane. 2 will usually do nicely, but 3 or 4 are usually better (but of course heavier, and this tutorial assumes you use 2). To do this, take a few barrels of your jet fuel, stick them on the back of your aircraft. Any plane needs speed - so you need thrust (usually).
